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Computer Based Music Production Part 2 02/12/2002
This is the second installment of a series of articles aimed at better understanding the rapidly changing world of computer music production and its benefits to musicians.

In the last installment of our Computer Based Music Production Series we discussed the pros and cons of the two major OS platforms used for creating music these days: MacOS and Windows. We outlined the elements that set these two platforms apart and what strengths and weaknesses each had to offer. This article will focus on hardware elements that are similar to both platforms: specifically issues like graphics cards, RAM, HD space.

So without further adieu….


New Years Resolutions
Graphics cards are becoming an increasingly important factor in new computers. Especially for gamers. But we're not talking about gamers here, so I'm not going to spend a lot of time on this topic. Most graphics cards in new systems use an AGP slot.

All you need to know about this is:

A.) It is a good thing
B.) Your PCI slots can be open for other things like audio cards

Make sure your graphics card supports at least 1024x768 resolution at millions of colors. Don't worry too much about 2D or 3D acceleration. Almost all current graphics cards will elegantly handle all current audio applications. I would, at the least, recommend going with a name brand card like Matrox or ATI or something similar. These manufacturers tend to spend a bit more time on driver development which, in the end, means fewer potential software conflicts with your audio apps and hardware.


Definately look for name brand graphics card manufacturers such as Matrox or ATI... you will have less problems with software drivers.


The one major consideration you need to take into account is this: do you want to use two monitors? The answer, if you can afford it and have the desktop real estate, is YES! The current versions of Windows and MacOS support (at least) two monitors which will allow you to put your software synths on one screen and your multitrack audio program on another. You will have two options here: a video card that supports two monitors or two separate video cards. I recommend the former as there tend to be fewer compatibility issues with these. Matrox makes a great unit called the G400 Dual Head for PC's. ATI makes a card called the Radeon VE for Macs, which is a great card that will support two VGA monitors.

Monitors can be had relatively cheaply, so a dual 17 inch system would be a great start. If you are really in the dough, splurge for two 17 inch flat panel displays. Your eyes will thank you. And your back (and abdominal muscles and the power company) will thank you. I expect to see the death of CRT monitors within the next 5 years. LCD is the way of the future. Expect to pay somwhere in the neighborhood of $600-900 for a good quality 17" flat panel display.

Apple offers their own, stylish flatpanel displays. These use a new type of DVI connector and, without using a special adapter, you will have the option of using only one DVI monitor on your Mac. There are a number of VGA (the traditional, analog video connector found on most PC's today) flat panel monitors that could easily be connected to a dual-head VGA card.


Dual monitors is the way to go for computer based music production if you can afford it.


In conclusion: get two monitors if you can afford it. Get flat panels if you can afford it. If not, get a high quality CRT and be happy!

Relying on Memory
RAM is a VITALLY important component of any PC. Here again, quality is paramount. I can't express how important it is that you buy high quality RAM from a reputable manufacturer. Micron, PNY, and Kingston are a few of the manufacturers that turn out a consistent, reliable product. Cheap RAM can often account for a wide variety of strange behaviors including system crashes, hangs and in some cases, complete system failure.

Depending on the system you purchase, you will need to buy a specific type of RAM. PC100, PC133, PC2100 DDR, are a few of the numbers that you'll see thrown around. These numbers refer to the type of memory, the speed, and the chip configuration. There are benefits and drawbacks to each type of memory, but you will generally want to stick with the recommended RAM type for your specific motherboard.

Here is my current rule of thumb:

NO LESS THAN 512MB OF RAM FOR A NEW SYSTEM

You think you don't need 512MB? Think again.

Both Windows and the MacOS will show noticeable improvements in stability and speed with higher amounts of RAM. This is particularly the case in the new OS's like XP and OSX. More RAM will improve the performance of the OS itself, as well as give your software plenty of room to breathe and grow (with software synths, FX plugins, etc).


PC or Apple—have at least 512 megabytes of RAM available for your system, and try to get a gigabyte if at all possible.


RAM prices are currently very low, so you can easily get 512 without thinking twice. If you can afford more, do it. Always give yourself room to grow.

Hard Drivin'
Some people are religious about their hard drives. Some swear by SCSI. Others say Firewire is the way of the future. Whichever way you go, there are some considerations you need to take into account.

In my opinion, the first consideration when looking at hard drives should not be size, but speed. For recording digital audio, you will want nothing less than a 7200RPM drive. There are drives that spin at 10,000RPM, however they tend to be a bit noisier and operate at much higher temperatures. Seagate has a new line of drives called the Barracuda IV series. These drives operate at 7200RPM and are virtually silent! I have one in my Beige G3 Mac and I can barely hear it! Instead of hearing the usual "clunkety clunk" of normal hard drives, you hear a high pitched whine. If your PC is under your desk, even this is probably inaudible.

Hard drives, along with RAM, are very cheap right now. You can easily get a 60GB or 80GB drive for less than $200. At these prices, investing in two hard drives would be optimal: one drive for applications and system files and another dedicated drive for audio files. You may even want to partition your drives to allow for backups/mirroring of your important data. I can't stress how important backups are - after losing 28GB of data once, you'll never want to do it again.


Try to have two seperate hard drives: one for audio file storage and the other for all system files. Your computer will thank you for it.


There are a variety of interface options for hard drives—USB, Firewire, ATA and SCSI. At this stage, ATA is the preferred method for internal drives. The current ATA specs (ATA66, 100, and 133) offer plenty of bandwidth for doing at least 24 tracks of digital audio without any hiccups. Fortunately, most ATA drives are compatible with all ATA specs, so that an ATA66 drive will work with an ATA133 controller and an ATA100 drive, will work with an ATA66 controller. The bandwidth, of course, will be limited to the lower of the two numbers.

SCSI has been a popular option for media professionals for a long time, and it still currently offers the fastest speeds and throughput. These speeds come at a price, both in dollars and in setup issues. Current systems will require a PCI SCSI controller, as well as a basic knowledge of SCSI termination and chaining theory. My recommendation: unless you've got the extra time and money, or have a need to hook up external hardware (samplers) to your PC, don't bother.


Due to its tempermental nature, keeping a SCSI system running has sometimes been known as a voodoo science.


USB and Firewire are great options for portable drives. Firewire offers good throughput for multitrack audio, while USB's slower speeds only work well for backups and smaller files. Two new iterations of both these technologies are on the horizon, so it will be interesting to see if the industry gradually shifts over to a unified HD standard. In the meantime, here is a quick breakdown:

ATA or SCSI - great for internal drives
USB - Good for portability and backup
Firewire - best option for portability at fast speeds


Now that we have the basic hardware components covered, our next installment will focus on audio and MIDI interfaces. Stay tuned....

-Indicator

 
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