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How to be a Synth Newbie (Part 2) 09/11/2002
This is the second installment in a series for overcoming the newbie blues for setting up a home recording studio. In this article we will expand on prioritizing your studio and getting the most bang for your buck.

In the previous article I advised the new player to first buy a computer and the associated recording/sequencing software as the heart of their new music studio. Now that you have gotten your computer and began to familiarize yourself with its operation you are probably growing a bit bored—what else do you need to further build your studio up?

Actually, it's not so much a question of what you need, because by now you will have noticed that you need about everything under the sun, it's a matter of what you should get first. In order to do this you need to define exactly what your studio is going to be used for, your resources available, budget confinements, and space to house your studio.

It would be impossible for me to offer universal advice that is applicable in every case, however I believe that I can help a new player clarify the questions they should be asking themselves.

The main point that I am advocating is PLANNING, PLANNING and more PLANNING. You should know long in advance exactly what you need, what you can or will pay, what order you are going to buy it in, and so on. By having a good plan and sticking to it you will alleviate the cost and time waste of playing the 'gear recycling' game... as well as the hassles of buying and selling equipment every other week.


Here are a few tips for planning your studio:

STUDIO USE
The first thing you should ask yourself is what is your studio going to be used for primarily? If your intentions are to record a lot of live instruments such as mic'd guitars and drums the biggest difficulty that you will encounter (and it's a big one, let me tell you) is the physical space to house the instruments and the expense and labor of creating a pleasing acoustic space to record them in. Trust me, a good fifty percent of the reason professional drums sound good when recorded is due to the room ambience they were recorded in. This costs a lot of money.

Another difficulty of recording live instruments is purchasing quality microphones and preamps. Monitoring can become an issue in smaller project studios as well as you will probably need multiple headphones out to go to the performers. Don't skimp on the headphones either; they should be high fidelity and have no sound leakage from the "cans" at all. Don't understimate how sensitive a recording studio can be as leakage from headphones can easily end up on a track, especially when recording vocals.


Knowing what your studio is for is more important than knowing how to use it... at least in the initial stages.


If your needs are modest, such as a drum machine, a couple of synthesizers and maybe a sampler, then worrying about acoustics isn't as large of an issue except when recording vocals. Instead you should focus on getting the equipment appropriate for your sounds. Research what instruments produce your favorite types of sounds and try to buy those. Remember the rule of synths: one great synth is worth ten good synths, and one good synth is worth one hundred bad synths. Whether or not a synth is good or not depends on YOUR personal tastes, regardless of what others say (unless it is the Fizmo... j/k).

If your intention is to have mainly a small project studio you should generally buy equipment of relatively equal quality. It doesn't do you any good to have expensive microphones if your preamp sucks and vise-versa.

RESOURCES AVAILABLE
One thing often overlooked by newbies are the resources that they have already available that they can put to use. If you live near a medium sized college chances are that they have a recording studio that you may be able to use on occasion, even if you have to sneak in or 'get to know' somebody. If you have the opportunity to gain any experience in an actual recording studio, even if it is just to observe, do so immediately. You will learn more in a few days in an actual studio than you ever will reading about recording. Take note to what the engineer does and what equipment does what, what seems to be more useful and so on. Before you know it you won't need articles like this anymore.

Another good resource are friends that are fellow musicians. Ask to borrow a synth overnight to record a track with, swap gear, have them sit in on your sessions and sit in on theirs. Make sure you trust them with your equipment (obviously) if you intend to do a temporary gear swap. You can vastly expand your palette of tones available for no cost.

This is possibly the best advice: work with other people. Try asking other musicians to play in your sessions. If you know a guitarist, but you can't play, invite them down to record them on your track. Let them know what you want and see if it works out. It will be fun for both parties and may result in unforeseen creativity being stimulated; who knows, you could end up collaborating on a project. Offer your musical skills to other people you know. Ask if someone wants to mix or master your recordings—try to get other people involved and involve yourself with other musicians.

Resources can be found all over the place: friends, someone you meet at a club, other bands, classmates. If you are constantly on the prowl for new musical resources you will find them. Personally, I'm always on the lookout for new musical resources and within short notice I have access to probably fifteen synthesizers other than my own, numerous bassists and guitarists, acoustic guitars, studio engineers, mixing engineers, recording engineers and so on.


Designing a studio would be easy if you had an unlimited budget.


BUDGET
For music equipment everything is relative to the amount of money you have to spend on it. However, it is becoming more and more possible to produce quality recordings with cheaper equipment. If your budget isn't impressive don't despair; most of audio recording depends on the user's skill and not the quality of the equipment. Granted, don't expect a professional sound on a low quality analog four-track... but with a modern computer recording set up it is very possible to have a professional product.

The biggest thing that budget will determine for you is how much stuff you will own that you don't really use. Truth is in most large personal studios (or professional) a majority of the gear goes unused for most sessions. Buy things that you are going to use, and avoid gimmicky equipment that has a limited use.

One way you can save money is to buy used gear. Another is to cut down on the amount of synthesizers or other instruments that you have. Honestly, do you really need to own five guitars? Or nine synthesizers? Or have two samplers? However, if you are going to limit the number of instruments in your setup to save money I recommend buying versatile and powerful synths. Remember the saying: "I'm not rich enough to buy cheap"... well it applies to your instruments as well. Just remember that a single musical instrument that sounds good and inspires you will replace many others, and will ultimately save you money.

Precisely what your setup needs depends on your tastes, but the basics that you will need to record include:

-Computer: plus associated recording/sequencing hardware
-Audio inputs and outputs
-Monitoring subsystem: speakers and mixer
-Instruments: real or virtual (software)
-MIDI control unit (for synth geeks)
-Microphone (optional: for vocals or other instruments

Focus on obtaining these essentials first. Consider everything else, such as fancy effects, limited but interesting synthesizers, and so on until after you have created your basic setup and became familiar with it.

SPACE AVAILABLE
Be realistic with the amount of physical space you can dedicate to your studio. You do NOT want to have to set up and tear down your equipment every time that you use it. Try to get the largest space possible, with the best ventilation possible, that is as quiet as possible, and as convenient as possible for everyone that you live with. Try to chose a space that will make it comfortable to set your equipment up with enough room to get behind it to reconfigure cables and connections. Likewise, consider the location of your monitor speakers—is there a good place to put them for optimal sound?

If you intend on recording quality vocals creating some type of dead space is a must. Try to improvise a vocal booth using a small closet that has been treated with audio foam; at worst, try to have a corner that you can hang blankets from to isolate the sound as best as possible.

In general one of the things that seperates a good studio from a great studio is the quality and amount of space available. Right now my studio is of ample size but the windows and doors are sort of in my way; in fact, I'm completely blocking the door to the upstairs attic with a stack of synths... very inconvenient when we have to go up there, but the best I could do. Try to spot and work around your limitations in the space you are going to be working in. Build or buy studio furniture that houses your computer, instruments, monitors and has space for later improvement. You can make a small space very effective if you plan it out correctly.

WHAT YOU DON'T NEED
Most of this article I've been telling you what you need, now I'm going to switch gears and tell you what you don't need. If you have followed the advice of the first article you will have obtained a computer as the basis of your studio. By using a computer and software you can effectively have the following capabilities: recording, sequencing, effects (as plug-ins), sampling and a wide degree of percussion and synthesizer instruments. This is a hugely powerful array of capacity with just a computer and eliminates the need for a number of things.


A lot of musical equipment considered indespensible a decade ago is easily duplicated in software. Do yourself a favor and skip it for now.


The very first thing that you don't need and should avoid are fancy effects processors and multi-effects units. You have plug-ins and software effects that are non-destructive. This can wait until much later. Even important recording effects like EQ and compressing can take a backseat for a few months until you have gotten your bearings a bit better.

You don't really need a sampler, there are many software options out there that offer equal performance at a pittance of the price. Consequently, you don't really need a ROMPLER synthesizer type either, as a well-equipped sample library will have all of the bread and butter sounds you need.

You don't need hugely powerful and large studio monitors. Near and mid-field monitors work fine and are the standards that most professionals use. Stick with something small and precise rather than go for something that looks and sounds impressive.

You don't need 24 channels and 8 auxilary busses worth of mixer. Find a good sounding, quiet mixer with about 16 channels and try to find one used. Both Allen & Heath and Mackie make quality mixers that have excellent preamps on many of the models... and these preamps will dramatically effect the sound quality of your music, especially vocals.

If you get a mixer equipped with a good preamp you won't need to buy one for your vocal lines. Don't worry about a good preamp until after you've decked your studio out with more instruments and effects, then get a preamp.

Don't bother to spend hundreds of dollars soundproofing your room, it will have very little effect. Later on, when you've gotten everything else, you can take the time to do this. However, study the subject as you don't have to cover every inch of ceiling or wall space to improve the sound of a room. Much of this relies on proper speaker placement anyways; and it is a lot cheaper to move your speakers than it is to buy a room's worth of Auralex foam.

Don't buy a ton of synthesizers or other instruments. Buy a few good (read: expensive) synthesizers that produce the types of sounds you want. If you play guitar buy a versatile guitar that can produce a wide range of tones as well as an amp that is equally versatile.


By carefully planning out your studio based on your needs and expectations you can build up a quality studio for less money and less time. Know what you want and what you can afford and make sure to make each purchase count.

Until the next time,
James Meeker

 
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